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    Nouveautés/rumeurs

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    Manu

    Messages : 77
    Date d'inscription : 25/03/2017

    Nouveautés/rumeurs

    Message par Manu le Dim 26 Mar - 12:38

    Salut à tous

    Un petit nouveau du steam roller 2017 non ?



    N.B : est ce que ça ne serait pas mal un petit onglet présentation dans la partie générale pour présenter les membres
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Dim 26 Mar - 13:16

    Je trouve ce scénario plus intéressant que l'ancien, qui était trop central et trop orienté bash.

    Je vais ajouter une rubrique de présentation.

    Manu

    Messages : 77
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Manu le Dim 26 Mar - 14:44

    C'est sur qu'on s'imagine scorer plus facilement que sur l'autre !!!
    Après j'ai vu 2 autres trucs c'est que le caster peux scorer sur plusieurs endroit à la fois (à cheval sur 2 zones) et que les objectifs seraient tacticien (fini la galère du colosse qui peux pas passer !!!)
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    Psychobilly0
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    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Dim 26 Mar - 17:59

    Objo tacticien je dis oui !
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Jeu 20 Avr - 1:38

    Il est là

    https://www.dropbox.com/s/znizpel3eaxgmec/Steamroller%202017%20CID%20Week%20One.pdf?dl=0

    Je pique un résumé fait sur BG:
    - les figurines de Warriors (unités, solos, caster) peuvent contrôler les zones rondes. Dans le cas d'une unité, il faut que toutes les figurines restantes soient dedans, mais il n'y a plus la règle de "la moitié de l'effectif de départ doit être encore là". Bref, les unités sont plus rentables pour marquer des points, surtout qu'il y a toujours au moins une zone ronde par scénario (parfois, deux) ;
    - les jacks/beasts/BE/monstruosities et casters peuvent contrôler les zones rectangulaires, sauf les inertes ou sauvages ;
    - les casters (uniquement eux) peuvent contrôler les drapeaux ;
    - tout le monde conteste sauf casters, jacks inertes, beasts sauvages et figurines hors formation ;
    - les figurines immobiles peuvent contrôler des éléments du scénario (hourra pour les Shifting Stones et les Gallows Grove !) ;
    - les objectifs ne contrôlent pas mais contestent toujours ;
    - il y a plus d'éléments de contrôles par scénario, mais la notion de domination à disparu (tout est du contrôle désormais et si deux casters contrôlent la même zone, seul le caster actif marque des points) ;
    - il y a des règles pour mettre des décors et 8 sont recommandés par table, et 3 méthodes sont décrites pour les mettre sur le terrain. Ces règles insistent sur du terrain central (je trouve) ;
    - la KillBox est présente dans tous les scénarios du SR2017 (il y a 6 scénarios), mais elle est maintenant à 10" au lieu de 14" ;
    - les objectifs (au nombre de 6) ne gênent plus les LOS et le mouvement des figurines amies. En revanche, leurs effets sont très restreints (Arcane Wonder ne change pas, Stockpile non plus, Effigy of Valor non plus, Armory non plus, Bunker fait -2 RNG au tir des ennemis dessus ou sur une figurine B2B, Fuel Cache donne feu continu sur les armes d'une figurine) ;
    - il y a toujours la Death Clock même si les parties sont limitées à 7 round (fin du jeu à la fin du 7ème tour du 2ème joueur) ;
    - le second joueur marque toujours le premier ;
    - on gagne soit par KTC, soit en ayant 6 points de contrôle de plus que l'adversaire, soit par Death Clock, soit par les points de destruction / restants si on arrive en fin de 7ème round. A ce propos, on ne compte les points des unités que si elles ont été entièrement détruites/RFP (idem pour les solos qui viennent par paquet, comme les Whelps par exemple).
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Jeu 20 Avr - 15:48

    01 - The pit n°2


    02 - Stand off


    03 - Spread the net


    04 - Breakdown


    05 - Outlast


    06 - Putain de recon de m....
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    Psychobilly0
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    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Jeu 27 Avr - 0:15

    CID week 1 BE
    https://cdn.discordapp.com/attachments/288277682636980224/306878859100422146/Battle_Engines_Week_1.pdf
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    Psychobilly0
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    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Mer 10 Mai - 21:35

    Dernière maj BE

    CID Change Log 5-10-17

    Cygnar

    Storm Strider: The Storm Strider was able to sit so far back with its ranged attacks that we felt it was slightly too durable. Rather than reducing its range, we decided lowering its damage boxes slightly was a more thematic option.

    -Reduce damage boxes to 28.


    Protectorate

    Vessel of Judgment: With the rather large bump in power it received last week we saw the Vessel of Judgment contribute an incredible amount in the battle reports for this week. While we like the work the Vessel is doing, we felt that it was slightly too safe while doing this much damage. With RNG 12, we hope the Vessel will have to commit a little more to the fight. Removing the redundancy of Vusgoth Juviah Rhoven’s Purifying Prayer, the Vessel feels more at home in the faction and brings something unique to the table. The Scrutator subtype was added to the Vessel to allow for its inclusion in the Exemplar Interdiction theme force. Please make sure to test the new Miracle specifically with Exemplar Bastions and Cinerators in this theme force.

    -Add Scrutator to this model’s sub name.

    - Gains Reload [1]
    Reload [1] - This model can suffer d3 damage points to make up to one additional ranged attacks with this weapon during its Combat Action.

    - Reduce RNG of Divine Wrath to 12.

    - Replace Cleansing Aura with Bonds of Faith
    Bonds of Faith - This model can use this miracle once per turn at any time during its activation. Remove d3 damage points from other friendly Faction models in this model’s command range. Additionally, when this miracle is used, enemy upkeep spells and animi on models/units in this model’s command range immediately expire. A spellcaster can keep any of its upkeep spells in play by suffering d3 damage points per spell.


    Khador

    Gun Carriage: What a ride this has been! In our most recent Dev Talk about the Gun Carriage we introduced Bulldoze and a few other rules. Our feedback shows that the interaction between Bulldoze and Impact attacks (especially impact attacks that slammed models) was very confusing and not as stream-lined as we had hoped. We’ve removed both Bulldoze and the Slams from impact attacks and replaced it with the rules below. The rules below we hope will make it very hard to jam up this battle engine with infantry and provide a similar feeling when hard targets to the Dev Talk changes. Please test these, ask as many rules questions as you have, and figure out how to break these rules, and supply feedback on ease of execution and understanding.

    - Reduce the cost of the Gun Carriage to 17.

    - Replace Bulldoze with Crushing Weight.
    When it charges, this model is not required to move at least 3˝ to make impact attacks. This model is not limited to making impact attacks once per charge.

    - Increase the RNG of the Heavy Cannon to 10.

    - Mount weapon gains Knockdown.
    When a model is hit by an attack with this weapon, it becomes knocked down.

    - Replace Heavy Impact on the Mount with Ton of Bricks.
    A model hit by a non-impact attack with this weapon is slammed d3˝ directly away from this model. The POW of collateral damage is equal to the POW of this weapon.


    Cryx

    Desecrator: Last week saw a large increase to the power level of the Desecrator with no increase in points. Bumping its AOE down to 3” not only slightly reduces its power, but also allows Bane Warriors to charge targets that have been shot by a Desecrator without entering the Scather AOE.

    -Reduce the AOE of the Plague Bringer to 3.

    Sepulcher: Allowing the Seplucher to collect corpses of friendly living and undead models will bring a lot of versatility to this model and hopefully increase the amount of lists it fits into.

    - Replace the text of Necroharvester [4˝] with the following:
    When an enemy living or undead model is destroyed while within 4˝ of this model, this model gains the destroyed model’s corpse token. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while within 4˝ of this model, this model gains the destroyed model’s corpse token. This model can have up to three corpse tokens at any time.

    Bane Knights: We felt the this further defined the role of the Bane Knights beside the other offerings in Cryx allowing them to serve a more consistent front line role.

    - Gain Set Defense
    A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.

    Wraith Engine: Tying Unhallowed to command will be familiar to people who used it before this CID cycle. The increased area of the effect should make it a little easier to use.

    -Change the text of Unhallowed to the following:
    While in this model’s command range, friendly Faction undead models gain +2 ARM against ranged and magical attacks.


    Retribution

    Arcantrik Force Generator: In many battle reports we saw the Arcantrik Force Generator was unable to run to a solid firing position turn one causing it to have to move turn two. We would like to see this model remain stationary during the game, but we would also like it to remain relevant while doing so. This change should help with the positioning and placement on the first turn of the game.
    - Increase SPD to 5.


    Convergence

    Transfinite Emergence Projector: 01010000 01110010 01101001 01101101 01100101 00100000 01101110 01110101 01101101 01100010 01100101 01110010 01110011 00100000 01100001 01110010 01100101 00100000 01110011 01110111 01100101 01100101 01110100 00101110 "Prime numbers are sweet"

    - Increase damage boxes to 23.


    Trollbloods

    War Wagon: In our most recent Dev Talk about the War Wagon we introduced Bulldoze and a few other rules. Our feedback shows that the interaction between Bulldoze and Impact attacks (especially impact attacks that slammed models) was very confusing and not as stream-lined as we had hoped. We’ve removed both Bulldoze and the Slams from impact attacks and replaced it with the rules below. The rules below we hope will make it very hard to jam up this battle engine with infantry and provide a similar feeling when charging hard targets to the Dev Talk changes. Please test these, ask as many rules questions as you have, and figure out how to break these rules, and supply feedback on ease of execution and understanding.

    - Reduce the cost of the War Wagon to 16.

    - Replace Bulldoze with Crushing Weight.
    When it charges, this model is not required to move at least 3˝ to make impact attacks. This model is not limited to making impact attacks once per charge.

    - Mount weapon gains Knockdown.
    When a model is hit by an attack with this weapon, it becomes knocked down.

    - Replace Heavy Impact on the Mount with Ton of Bricks.
    A model hit by a non-impact attack with this weapon is slammed d3˝ directly away from this model. The POW of collateral damage is equal to the POW of this weapon.


    Replace the Kriel Company theme force with the following: (Trollkin Runebearer added as he synergizes very well with the casters most likely to be included in this theme. Clarified what units could and could not be taken.)

    Kriel Company
    Army Composition
    An army made using this theme force can include only the following Trollblood models:

       Trollblood warlocks
       non-character warbeasts with ranged weapons
       Pyg models/units
       Trollkin models/units with ranged weapons
       Krielstone Bearer & Stone Scribe units
       Northkin Fire Eater units
       Weapon Crew Units
       Sons of Bragg
       Trollkin Runebearer solos
       Troll Whelp solos
       War Wagon Battle Engines

    Special Rules

       For every full 20 points of units and battle egines in this army, you can add one weapon crew unit, command attachment, or medium-based solo to the army free of cost. Free models/units do not count toward the total number of units in the army when calculating this bonus.
       Weapon crew units and solos in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
       You gain +1 to your starting roll for the game.



    Circle

    Celestial Fulcrum: The Fulcrum was proving to be a very strong gun platform, but was reliant on the inclusion of Wolds. We wanted to solidify this reliance by removing Fury Bank and in turn slightly reduced its points. Given its immunities we felt the Fulcrum was slightly too durable from range, a small reduction of damage boxes seemed appropriate.

    - Reduce the cost of the Celestial Fulcrum to 18.

    - Cut Fury Bank.

    -Reduce damage boxes to 28.


    Skorne

    Siege Animantarax: Reducing the cost of the Animantarax makes it a more compelling option against some of the warbeast options available in Skorne. Increasing the RNG of the Club Tail lets you make free strikes with it more consistently and increases its threat range slightly as a melee option.

    - Reduce the cost of the Siege Animantarax to 17.

    - Increase the RNG of Club Tail to 2.


    Minions

    Sacral Vault: Given its durability from melee attacks because of Soul Storm and its solid range threat we felt the durability was slightly too high for a model that never really had to commit to combat.

    - Reduce damage boxes to 30.


    Dernière édition par Psychobilly0 le Mer 10 Mai - 23:50, édité 1 fois

    Manu

    Messages : 77
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Manu le Mer 10 Mai - 22:33

    Et sur le steam roller il y a des nouveaux retour ?
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Mer 10 Mai - 23:46

    Rien de neuf pour l'instant
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Jeu 11 Mai - 14:49

    http://crippledsystem.com/CID/battle_engine_CID_cards_wk3.pdf
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    Psychobilly0
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    Messages : 150
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Psychobilly0 le Jeu 15 Juin - 12:43

    Pour info, derniers changements au SR17 avec le nouvel insider:
    - Deux scénarios retravaillés depuis la fin du CID (Outlast et Recon2, on en sait pas plus)
    - Victoire scénario avec 5pts de plus (et non plus 6)
    - Les solos ne marquent plus dans les zones rondes , par contre ils marquent sur les drapeaux
    - 2 table markers max sur table

    A table marker is an item used by a player to mark a specific place on the board that does not represent an in-game effect or a model’s current placement. For example, a player might use a table marker to indicate the threat range of an enemy warjack or to determine if a friendly model will fit into a specific space after charging an enemy. Players can use only the following items as table markers: 30 mm, 40 mm, 50 mm, and 120 mm markers; 3˝, 4˝, and 5˝ AOE templates; wall templates; and small beads or coins.
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    Shogun

    Messages : 43
    Date d'inscription : 17/05/2017

    Re: Nouveautés/rumeurs

    Message par Shogun le Jeu 15 Juin - 13:31

    Des changements positifs je pense, ça redonne une importance au scénar qui était mis de côté plus souvent.

    Manu

    Messages : 77
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par Manu le Jeu 15 Juin - 18:39

    moi aussi je trouve ça très positif. Les 5 points d'écart semblent suffisant. J'ai hâte de voir les nouveaux scenario !!!

    Thyamath

    Messages : 43
    Date d'inscription : 03/04/2017

    Re: Nouveautés/rumeurs

    Message par Thyamath Hier à 10:38

    Vous avez vu le nouvel errata ? Essentiellement CID (avec quelques modifications), et quelques theme forces. Au hasard, Zuriel et Azrael qui entre das Children of the Dragon de base.

    http://privateerpress.com/community/privateer-insider/insider-6-26-2017
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    Shogun

    Messages : 43
    Date d'inscription : 17/05/2017

    Re: Nouveautés/rumeurs

    Message par Shogun Hier à 17:49

    Et Animantarax armure 20 !!!!
    Smile
    Tu vas être obligé d'en prendre un maintenant Tonio Wink
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    tonioscorpio

    Messages : 145
    Date d'inscription : 25/03/2017

    Re: Nouveautés/rumeurs

    Message par tonioscorpio Hier à 19:14

    Shogun a écrit:Et Animantarax armure 20 !!!!
    Smile
    Tu vas être obligé d'en prendre un maintenant Tonio Wink

    Je regrette presque de ne pas l'avoir rentré dans ma liste Rashet pour Joinville

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      La date/heure actuelle est Mer 28 Juin - 16:02